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Leyline Press Blog

Interview with tabletop RPG designer Samuel Mui, creator of Horse Girl.

Posted by Panayiotis Lines on

We got a chance to ask Samuel Mui some questions on Horse Girl, his other projects and the South East Asia (SEA) tabletop RPG community. 

Horse Girl is a solo tabletop RPG journaling game, based on The Wretched by Chris Bissette,  in which you document your physical and mental transformation into a horse by the love of your life. 

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Horse Girl Journal (NSFW CW: Contains grotesque body horror, torture, dehumanization, bestiality, pregnancy, sexual situations, and non-consent.)

Posted by Panayiotis Lines on

NSFW CONTENT WARNING: grotesque body horror, torture, dehumanization, bestiality, pregnancy, sexual situations, and consenting to having horrible things done to you by someone you love. Read with caution. This journal was written in a play through of Horse Girl by Samuel Mui. If you are interested in learning more or supporting the project you can do so now. https://www.kickstarter.com/projects/leyline-press/horse-girl I wrote this journal and posted it anonymously when I first played Horse Girl after purchasing the original version off of Itch.  I was in an abusive BDSM relationship for several years and have blocked out a lot of the memory of from it....

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Salvage Union Design Blog #6: Information Gathering in Tabletop Roleplaying Games

Posted by Panayiotis Lines on

One of the key mechanics that makes Salvage Union works is the numerous Systems, Modules and Abilities that allow players to directly ask The Mediator (GM) questions and get true answers from them. For example the Spectrum Mech, which can be piloted at Tech 1, the starting level of play, has the following Mech Chassis Ability.  Data Scanner: The Spectrum is a mobile data repository that has all manner of information stored within it. It is able to scan objects to both gain information about them and store that data to access at a later time.  Range: Close // Short...

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Salvage Union Design Blog #5 - Removing the Crunch from Mech Games.

Posted by Panayiotis Lines on

One of the core design goals of Salvage Union was to create a simple, narrative focussed Mech game that was easy and fun to play.  Many Mech games people are familiar with such as Lancer or BattleTech are usually quite complicated, crunchy games. A few notable rules lite exceptions such as the Mecha Hack exist but the focus tends to be on crunch and tactical combat within the genre. We wanted to create something different, a Mech roleplaying game that was pick up and play and encouraged players to explore and engage with the game world and roleplay without worrying...

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A Comparative Exploration of OSR RPG Systems - Labyrinth Lord

Posted by Panayiotis Lines on

Labyrinth Lord by Goblinoid Games was one of the earliest old school D&D retro clones, released on 2007. Early retroclones such as Labyrinth Lord birthed out of a realisation that the Open Gaming License set out by Wizard's of the Coast could be used to effectively reprint the original editions of Dungeons and Dragons. This was a means to keep these rules sets alive and be able to produce new compatible adventures and content for them. Users on forums such as Dragonsfoot were some of the first to discuss these ideas and this led to systems such as Labyrinth Lord being conceived.  As the foreword of Labyrinth Lord states." This...

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