Leyline Press Blog

Salvage Union Launches 01/12/2023
Salvage Union Launches 01/12/2023
We're excited to announce that Salvage Union launches on 01/12/2023 On the day you'll be able to pick up • Salvage Union Special Edition• Salvage Union Core Book• False Flag Adventure Module• We Were Here... Read more...
Scrap as XP: How old school DnD inspired progression in Salvage Union. (Art by Hamish Frater)
Scrap as XP: How old school DnD inspired progression in Salvage Union. (Design Blog #9)
Salvage Union is a post-apocalyptic Mech game where players assume the roles of scrap salvagers. We, as the developers, aimed to create a gameplay experience centred around the core concept... Read more...
We Were Here First! Mech Chassis and Bio-Mech Compliation
We Were Here First! Mech Chassis and Bio-Mech Compliation
This is a compilation of all of the Mech Chassis currently revealed from the upcoming adventure module We Were Here First! for Salvage Union the post-apocalyptic Mech TTRPG.  These consist almost... Read more...
Scrap, Salvage, and Survival: Exploring the Non-Linear Progression of Salvage Union. (Design Blog #8)
Scrap, Salvage, and Survival: Exploring the Non-Linear Progression of Salvage Union. (Design Blog #8)
Salvage Union is a tabletop RPG set in a post-apocalyptic world where players take the role of Mech Pilots who salvage scrap in the wastes. They live together within a... Read more...
Salvage Union Design Blog #7: Creating a crafting system in a TTRPG that actually works.
Salvage Union Design Blog #7: Creating a crafting system in a TTRPG that actually works.
Our core design goal with Salvage Union was to create a simple-to-learn mech tabletop role-playing game, which retained the essence of the genre while vastly simplifying its mechanics and learning... Read more...
Interview with Tom Ana creator of solo fantasy worldbuilding game Foundations
Interview with Tom Ana creator of solo fantasy worldbuilding game Foundations
We got a chance to sit down and chat with Tom Ana, creator of Foundations a solo, fantasy world building and map making game to create worlds for use in... Read more...
Salvage Union Mega Mech Monday
Salvage Union Mega Mech Monday
For the last 30 week we've been revealing one of the 30 Mechs that's going to be in the Salvage Union Core book. We've come to the end of that... Read more...
Interview with tabletop RPG designer Samuel Mui, creator of Horse Girl.
Interview with tabletop RPG designer Samuel Mui, creator of Horse Girl.
We got a chance to ask Samuel Mui some questions on Horse Girl, his other projects and the South East Asia (SEA) tabletop RPG community.  Horse Girl is a solo tabletop RPG... Read more...
Salvage Union Design Blog #6: Information Gathering in Tabletop Roleplaying Games
Salvage Union Design Blog #6: Information Gathering in Tabletop Roleplaying Games
One of the key mechanics that makes Salvage Union works is the numerous Systems, Modules and Abilities that allow players to directly ask The Mediator (GM) questions and get true... Read more...
Salvage Union Design Blog #5 - Removing the Crunch from Mech Games.
Salvage Union Design Blog #5 - Removing the Crunch from Mech Games.
One of the core design goals of Salvage Union was to create a simple, narrative focussed Mech game that was easy and fun to play.  Many Mech games people are... Read more...
A Comparative Exploration of OSR RPG Systems - Labyrinth Lord
A Comparative Exploration of OSR RPG Systems - Labyrinth Lord
Labyrinth Lord by Goblinoid Games was one of the earliest old school D&D retro clones, released on 2007. Early retroclones such as Labyrinth Lord birthed out of a realisation that the Open Gaming License set out... Read more...
Salvage Union Design Blog 4 - Niche Protection in a Skill-less Tabletop RPG System.
Salvage Union Design Blog 4 - Niche Protection in a Skill-less Tabletop RPG System.
In our last article we explored why skill systems and modifiers didn’t work for Salvage Union.  One of the main reasons people want to have skill systems and modifiers in... Read more...