Leyline Press Blog

Salvage Union Design Blog #2 - Why Quest?

Posted by Panayiotis Lines on

This is part of a series of design blogs exploring the development of Salvage Union a post-apocalyptic mech tabletop roleplaying game currently live on Kickstarter here

Salvage Union is a hack of the Quest RPG and in our last blog we explored what Quest is you can read that here.

In this blog we're going to answer a question we get a lot which is 'Why Quest?'

 

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Salvage Union Design Blog #1 - What is the Quest RPG?

Posted by Panayiotis Lines on

Salvage Union is a hack of a fantasy RPG called Quest and in this blog we're going to discuss what Quest is in lead up to explaining why we decided to hack it for Salvage Union.

Quest is a fantasy adventure tabletop roleplaying game developed by The Adventure GuildQuest was developed as an accessible and player friendly game to introduce new players to roleplaying. Its easy to learn rules set allows the game to be focussed around narrative and story telling decisions.

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A Comparative Exploration of OSR RPG Systems - Quarrel & Fable

Posted by Panayiotis Lines on

In this series of blogs we're exploring the various OSR RPG systems in the community and how they compare to one another and the original D&D rules.   This week we're looking at Quarrel & Fable by Sean F Smith. (@seanFsmith) Quarrel & Fable by Sean F Smith is a Maze Rats hack intended to capture the feel of the Fighting Fantasy and choose your own adventure books much in the same way that Troika does. It’s lightweight at a mere dozen pages or so and uses a similar core 2d6 system to Maze Rats where you’re attempting to score 9 or higher on 2d6....

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A comparative exploration of OSR RPG Systems - Maze Rats

Posted by Panayiotis Lines on

Maze Rats by Ben Milton (Questing Beast) is a fantasy adventure roleplaying game and hack of Into the Odd.  It pitches itself in many ways as a versatile toolkit as much as it is a system in its own right. The rule book is a slim 12 pages and many of those are lists of random tables, with arguably around half being devoted to the actual core rules of the game.

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A Comparative Exploration of OSR RPG Systems - Into the Odd

Posted by Panayiotis Lines on

Into the Odd by Chris McDowall is about the exploration of a bizarre, wondrous and horrific world that is too large to map. Characters take on the role of an explorer within that world out in search of riches, knowledge and power. The setting itself is split into the safety of the Bastion where folk live and work and ‘The Underground’ an ‘odd world’ comprised of twisting tunnels, ancient caverns and strange beings beyond the imagination.

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