Leyline Press Blog

Why I Love Tabletop Gaming Starter Sets
Why I Love Tabletop Gaming Starter Sets
Panny explores their love of tabletop gaming starter sets from childhood to the present day. Read more...
A defence of 'Mother May I' in tabletop roleplaying games.
A defence of 'Mother May I' in tabletop roleplaying games.
 'Mother May I' is a complaint, often thrown disparagingly at tabletop roleplaying games with simpler rules sets, that lean on 'rulings' based play, that play devolves into the players 'begging'... Read more...
Learning to kill your game design darlings - Salvage Union Design Blog #11
Learning to kill your game design darlings - Salvage Union Design Blog #11
One of the most important lessons I’ve learned as a game designer is to know when to kill your darlings. As much as you may love an idea, sometimes you... Read more...
Scrap as XP: How old school DnD inspired progression in Salvage Union. (Art by Hamish Frater)
Scrap as XP: How old school DnD inspired progression in Salvage Union. (Design Blog #9)
Salvage Union is a post-apocalyptic Mech game where players assume the roles of scrap salvagers. We, as the developers, aimed to create a gameplay experience centred around the core concept... Read more...
We Were Here First! Mech Chassis and Bio-Mech Compliation
We Were Here First! Mech Chassis and Bio-Mech Compliation
This is a compilation of all of the Mech Chassis currently revealed from the upcoming adventure module We Were Here First! for Salvage Union the post-apocalyptic Mech TTRPG.  These consist almost... Read more...
Scrap, Salvage, and Survival: Exploring the Non-Linear Progression of Salvage Union. (Design Blog #8)
Scrap, Salvage, and Survival: Exploring the Non-Linear Progression of Salvage Union. (Design Blog #8)
Salvage Union is a tabletop RPG set in a post-apocalyptic world where players take the role of Mech Pilots who salvage scrap in the wastes. They live together within a... Read more...
Salvage Union Design Blog #7: Creating a crafting system in a TTRPG that actually works.
Salvage Union Design Blog #7: Creating a crafting system in a TTRPG that actually works.
Our core design goal with Salvage Union was to create a simple-to-learn mech tabletop role-playing game, which retained the essence of the genre while vastly simplifying its mechanics and learning... Read more...
Interview with tabletop RPG designer Samuel Mui, creator of Horse Girl.
Interview with tabletop RPG designer Samuel Mui, creator of Horse Girl.
We got a chance to ask Samuel Mui some questions on Horse Girl, his other projects and the South East Asia (SEA) tabletop RPG community.  Horse Girl is a solo tabletop RPG... Read more...
Salvage Union Design Blog #6: Information Gathering in Tabletop Roleplaying Games
Salvage Union Design Blog #6: Information Gathering in Tabletop Roleplaying Games
One of the key mechanics that makes Salvage Union works is the numerous Systems, Modules and Abilities that allow players to directly ask The Mediator (GM) questions and get true... Read more...
A Comparative Exploration of OSR RPG Systems - Labyrinth Lord
A Comparative Exploration of OSR RPG Systems - Labyrinth Lord
Labyrinth Lord by Goblinoid Games was one of the earliest old school D&D retro clones, released on 2007. Early retroclones such as Labyrinth Lord birthed out of a realisation that the Open Gaming License set out... Read more...
Salvage Union Design Blog #3 - Why Stat Modifiers and Skills Suck in Salvage Union.
Salvage Union Design Blog #3 - Why Stat Modifiers and Skills Suck in Salvage Union.
This is part of a series of design blogs exploring the development of Salvage Union a post-apocalyptic mech tabletop roleplaying game currently live on Kickstarter here.  One of the most common pieces of... Read more...
Salvage Union Design Blog #2 - Why Quest?
Salvage Union Design Blog #2 - Why Quest?
This is part of a series of design blogs exploring the development of Salvage Union a post-apocalyptic mech tabletop roleplaying game currently live on Kickstarter here.  Salvage Union is a hack... Read more...