Leyline Press Blog

Salvage Union Design Blog #6: Information Gathering in Tabletop Roleplaying Games
Salvage Union Design Blog #6: Information Gathering in Tabletop Roleplaying Games
One of the key mechanics that makes Salvage Union works is the numerous Systems, Modules and Abilities that allow players to directly ask The Mediator (GM) questions and get true... Read more...
Salvage Union Design Blog #5 - Removing the Crunch from Mech Games.
Salvage Union Design Blog #5 - Removing the Crunch from Mech Games.
One of the core design goals of Salvage Union was to create a simple, narrative focussed Mech game that was easy and fun to play.  Many Mech games people are... Read more...
Salvage Union Design Blog 4 - Niche Protection in a Skill-less Tabletop RPG System.
Salvage Union Design Blog 4 - Niche Protection in a Skill-less Tabletop RPG System.
In our last article we explored why skill systems and modifiers didn’t work for Salvage Union.  One of the main reasons people want to have skill systems and modifiers in... Read more...
Salvage Union Design Blog #3 - Why Stat Modifiers and Skills Suck in Salvage Union.
Salvage Union Design Blog #3 - Why Stat Modifiers and Skills Suck in Salvage Union.
This is part of a series of design blogs exploring the development of Salvage Union a post-apocalyptic mech tabletop roleplaying game currently live on Kickstarter here.  One of the most common pieces of... Read more...
Salvage Union Design Blog #2 - Why Quest?
Salvage Union Design Blog #2 - Why Quest?
This is part of a series of design blogs exploring the development of Salvage Union a post-apocalyptic mech tabletop roleplaying game currently live on Kickstarter here.  Salvage Union is a hack... Read more...
Salvage Union Design Blog #1 - What is the Quest RPG?
Salvage Union Design Blog #1 - What is the Quest RPG?
Salvage Union is a hack of a fantasy RPG called Quest and in this blog we're going to discuss what Quest is in lead up to explaining why we decided to... Read more...