Leyline Press Blog
A Comparative Exploration of OSR RPG Systems - Mothership Sci Fi Horror RPG
Posted by Panayiotis Lines on
This is a series of blogs that will explore the various 'OSR' table top roleplaying games. You can read the previous blog on Old School Essentials here and you can read about some key principles of old school games that bind these titles together here.
This week we're looking at Mothership a Sci-Fi Horror RPG by Tuesday Knight Games.
Within Mothership you play as members of a spaceship crew attempting to survive in inhospitable environments crawling with alien monstrosities. Characters further have to contend with other humans twisted by their environment and situations into deadly threats. All this whilst managing their their own internal stress as the increasing weight of their horrifying predicament drives them to panic.
A Comparative Exploration of OSR RPG Systems - Old School Essentials
Posted by Panayiotis Lines on
This blog follows our previous discussion of some tenents of 'old school' RPG play. We are now going to explore the various 'OSR' systems on the tabletop RPG market. To begin we're taking a look at Old School Essentials (OSE) by Necrotic Gnome.
Old School Essentials is a retroclone of the Basic & Expert D&D Rules by Tom Moldvay, published in 1981. These rules were a revision of Holmes Basic and intended to introduce D&D to new players.
An Exploration of Old School Tabletop Roleplaying Game Design Principles
Posted by Panayiotis Lines on
This is the introduction to a series of articles that will comparatively explore the slew of tabletop roleplaying games that have spawned from old school gaming movement. This is often known as the 'OSR' which means 'Old School Revival' or 'Old School Renaissance.' This article will be discussing some of the key design principles that tie these many varied games together.
These roleplaying games are ostensibly inspired by the original versions of D&D such as original D&D, the Basic & Expert line of D&D as well as AD&D. You can read more about those here.
A comparative history of Dungeons & Dragons - AD&D 2nd Edition - 1989
Posted by Panayiotis Lines on
In this series of articles we'll be exploring the differences and similarities between every edition of Dungeons and Dragons. In the last article we looked at AD&D which you can read here. In this article we look at AD&D 2E. Launched in 1989, AD&D 2E was designed to consolidate the vast range of AD&D content in a brand new edition of the game. It was worked on by a team of designers at TSR led by David Cook and aimed to be compatible with AD&D whilst advancing further on the rules. It was published in the form of the Players...
A comparative history of Dungeons and Dragons - BECMI 1983
Posted by Panayiotis Lines on
In this series of articles we'll be exploring the differences and similarities between every edition of Dungeons and Dragons. In the last article we looked at Basic & Expert D&D. In this article we are looking at BECMI launched in 1983. BECMI, compiled by Frank Mentzer and published from 1983 - 1986 is the ‘newest’ edition of the ‘Basic’ series of D&D rules. It’s named BECMI as it includes 5 separate sets. ‘Basic’, ‘Expert’, ‘Companion’, ‘Masters’ and ‘Immortal’ Basic & Expert would be further revised editions of the Moldvay Basic and Expert rules. The Basic Set would be split into a...