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Leyline Press Blog — mech

Salvage Union Design Blog #6: Information Gathering in Tabletop Roleplaying Games

Posted by Panayiotis Lines on

One of the key mechanics that makes Salvage Union works is the numerous Systems, Modules and Abilities that allow players to directly ask The Mediator (GM) questions and get true answers from them. For example the Spectrum Mech, which can be piloted at Tech 1, the starting level of play, has the following Mech Chassis Ability.  Data Scanner: The Spectrum is a mobile data repository that has all manner of information stored within it. It is able to scan objects to both gain information about them and store that data to access at a later time.  Range: Close // Short...

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Salvage Union Design Blog #5 - Removing the Crunch from Mech Games.

Posted by Panayiotis Lines on

One of the core design goals of Salvage Union was to create a simple, narrative focussed Mech game that was easy and fun to play.  Many Mech games people are familiar with such as Lancer or BattleTech are usually quite complicated, crunchy games. A few notable rules lite exceptions such as the Mecha Hack exist but the focus tends to be on crunch and tactical combat within the genre. We wanted to create something different, a Mech roleplaying game that was pick up and play and encouraged players to explore and engage with the game world and roleplay without worrying...

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A comparative exploration of OSR RPG Systems - The Mecha Hack

Posted by Panayiotis Lines on

The Mecha Hack by Absolute Tabletop is a roleplaying game of titanic warmachines with The Black Hack.

As a system it demonstrates how you can take the core chassis (excuse the pun) of an OSR game ostensibly made for fantasy and port it to a wildly different genre with excellent results. In much the same way as Mothership did for Sci-Fi Horror. 

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