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We Were Here First! Digital Edition (PDF)

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In the desolate wasteland known as gehenna, an enigmatic phenomenon unfolds — the chimerid meteor shower. Each chimerid meteor carries a resource of unprecedented power known as chimerium, capable of reshaping organic matter and serving as a potent energy source.

Factions, including the relentless trash locusts, the ruthless Bolza Corporation, and the bizarre Chimerium Cult, have descended upon Gehenna to lay claim to chimerium for their own purposes.

Your salvage crew has ventured into this hazardous zone, facing stiff competition, the risk of mutagenic exposure, and environmental threats.

Will your crew make it out alive?

"We Were Here First" is an adventure module by ENNIE award winner Diogo Nogueira, designed for "Salvage Union," a post-apocalyptic mech tabletop rpg.

It offers an abundance of content, including:

» A Salvage Union adventure with 19 unique areas to explore, designed to
run for 10-15 sessions.
» 8 distinct and well-developed factions, all competing for power and
salvage in Gehenna.
» Rules for crafting and piloting monstrous Bio-Mechs.
» 5 new Mech Chassis for Salvage Union, including Bio-Chassis.
» 3 new Bio-Titans, formidable monstrosities to fight against.
» New Systems, Modules, and Pilot Equipment including Bio-Tech.

An inky black void sweeps across frozen lands, consuming everything in its path like
a relentless tidal wave of nothingness. This phenomenon is known as the Vornaya
Event, an anomaly that heralds the emergence of the Meld—an intelligent, otherworldly, nanite, hive entity.

Meld Nanites possess both danger and tremendous value. They serve as a conduit to
unlock new realms of research, boasting the ability to mend and even reshape themselves into any conceivable form of technology.

Amidst the chaos, a Cold War ignites between DronTek and the Stefanus Corporation,
each vying fiercely for control over the bountiful resource of Meld Nanites. The hardworking populace of Vornaya finds themselves ensnared in the crossfire, reduced to
mere pawns in this escalating power struggle.

As seasoned Salvagers, you navigate a region immersed in the midst of this intense
battle for supremacy—an environment ripe for an array of unsavoury tasks. However,
as the smoke clears and the dust settles, will you still recognize the reflection staring
back at you in the mirror?

False Flag is an Adventure Module by Aled Lawlor and Panayiotis Lines, designed for Salvage Union, a post-apocalyptic Mech Tabletop Roleplaying Game. 

This Module contains a plethora of content including:

• An intricate Salvage Union adventure spanning 5 regions, detailing the Northern
Wastes and Frozen Gulf, developed to run for 10-15 immersive gaming sessions
and designed with multiple potential endings.
• An expansive sandbox environment, with dozens of jobs on offer, populated by
three deeply detailed factions and numerous mercenary groups, all fiercely
contending for supremacy.
• A cast of unique characters for players to interact with, all with their own goals and
motivations.
• Rules for crafting Nanite-Tech and piloting Nanite-Mechs.
• 6 new Mech Chassis, including Nanite-Chassis.
• Fresh Systems, Modules, and Pilot Equipment—among them the new Nanite-Tech.

To play this Adventure Module, you'll need the Salvage Union Core Book, sold separately. 

You will receive a Digital Edition (PDF) sent to your e-mail address on purchase.