Leyline Press Blog — quest
Salvage Union Design Blog #6: Information Gathering in Tabletop Roleplaying Games
Posted by Panayiotis Lines on
One of the key mechanics that makes Salvage Union works is the numerous Systems, Modules and Abilities that allow players to directly ask The Mediator (GM) questions and get true answers from them. For example the Spectrum Mech, which can be piloted at Tech 1, the starting level of play, has the following Mech Chassis Ability. Data Scanner: The Spectrum is a mobile data repository that has all manner of information stored within it. It is able to scan objects to both gain information about them and store that data to access at a later time. Range: Close // Short...
Salvage Union Design Blog #2 - Why Quest?
Posted by Panayiotis Lines on
This is part of a series of design blogs exploring the development of Salvage Union a post-apocalyptic mech tabletop roleplaying game currently live on Kickstarter here.
Salvage Union is a hack of the Quest RPG and in our last blog we explored what Quest is you can read that here.
In this blog we're going to answer a question we get a lot which is 'Why Quest?'
Salvage Union Design Blog #1 - What is the Quest RPG?
Posted by Panayiotis Lines on
Salvage Union is a hack of a fantasy RPG called Quest and in this blog we're going to discuss what Quest is in lead up to explaining why we decided to hack it for Salvage Union.
Quest is a fantasy adventure tabletop roleplaying game developed by The Adventure Guild. Quest was developed as an accessible and player friendly game to introduce new players to roleplaying. Its easy to learn rules set allows the game to be focussed around narrative and story telling decisions.