Get both Mew-Tants! 2e and Were-Woofs! it's sequel at a discounted price. Both of these games are cross compatible, with the adventure in Mew-Tants! 2e leading to the adventure in Were-Woofs! You will receive the Digital Edition (PDF) of both games with your purchase.
Mew-Tants! 2e is a zine RPG where everyone is a cat; but not just a normal cat, a cat with super powers. But other than the superpowers mostly just a normal cat.
Your super-powers include Laser Eyes, tele-cat-nesis and and Spider-cat!
Explore the neighbourhood, rescue stranded cats from trees, and take down the 'nip and kibble dealers. Anything is possible when you're a Mew-Tant!
Except using things requiring thumbs, you are still a cat.
The rules of Mew-Tants! are super simple to learn, needing only a d6 to play, and are a great introductory tabletop roleplaying game. The game works well as a one shot but can extend into multiple sessions.
Mew-Tants! is an A5 zine with 24 pages. It includes all the rules you need to play the game as well as a one-shot introductory adventure .
Were-Woofs! is a family friendly tabletop roleplaying game where you play as a dog with a job. A normal dog that is, you don't have thumbs.
Well sort of normal, you're a dog now but you used to be a human. One day you were simply a regular person with a job and then you woke up as a dog.
You're not sure how this happened but you're certainly going to find out. Either that or you'll be chasing squirrels up trees; you are a dog now after all.
Were-Woofs! is a simple and easy to learn tabletop roleplaying game, ideally suited as an introductory game. You only need a set of d6 dice to play. It can be played as a one shot or a series of play sessions.
Explore your new world, bark at a postie, meet the mysterious Mew-Tants! and use your old human skills to find out what exactly is going on! Just remember that you don't have thumbs.
Were-Woofs! is an A5, 24 page, zine. It includes all the rules you need to play the game as well as a one-shot introductory adventure .